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The Midas' Golden Grasp (or simply the Golden Grasp) is weapon in era 1200 B.C, in the pre-alpha version of Daikatana which is an early version of the game in 1997.

It is a glove worn weapon, with yellow and black colours, and looks a bit like the Disruptor Glove that appears in the final game.


The Golden Grasp as it appears in the pre-alpha .

When you press the attack key when an enemy is at close range, the glove will emit golden sparkles in the air, freezing your enemy helplessly for a limited amount of time, making it more or less a tool than a weapon. You'll need to attack the enemy with another weapon before the Golden Grasp's effect wears off, in which the enemy will no longer be frozen.

The weapon appears to be named and based off of Midas, who can turn anything into gold, and freezing them, though the Midas' Golden Grasp doesn't turn anything in to gold, and the effects are not permanent.

Concept art of this weapon exists. The weapon's model seems to be based off the concept art look of the Golden Grasp. Probably the Distruptor Glove’s look is based off of this.

1998 Prototype[]


It looks like the Golden Grasp was worked on much further. in Daikatana’s 1998 prototype (Also known as the v.10 prototype), the Golden Grasp appears in this early iteration of the game. Unlike all the other cut weapons in the pre-alpha, the Golden Grasp made it in to the 1998 prototype, where as those other cut weapons did not.

When pressing the fire key it does nothing, so there’s no way to see what it did. It can't be picked up and found in the prototype Greek levels. It can only be given to the player using console commands, so it's possible the code was not implemented in the gun, which seems to be a mistake when the 1998 prototype was made. It appears that this weapon would now use the unique ammo pool, called "ammo_pyrite" (According to one .dll file in the MPlayer demo), but if the "pyrite" ammunition is any indication, then the "pyrite” ammo that would be needed for the Golden Grasp can’t be found in the 1998 Greek levels as well.

It now uses a model that's similar the Discus of Daedalus’ much older pre-alpha model opposed to the yellow glove seen in the pre-alpha only now that the Golden Grasp's model has much more higher quality than the former's pre-alpha model, and the strange blue texture that was present on the disk is now a stone disk with a face on it.

It seems that the gun would fire a disk similar to Discus of Daedalus, and if it hits a enemy that disc would freeze them for a limited amount of time, instead of having the player get close to a enemy to freeze them temporarily in the Grasp’s pre-alpha appearance. It is also possible that the weapon would be a super-weapon, just like the Eye of Zeus, as they both have a unique function, but the Golden Grasp is broken and would not compare well with the former.

The Golden Grasp was never seen in the final game again after that point in development, but it’s model, as well as textures and animations for it, is still in the final game's files somewhere.